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Old Dec 03, 2009, 12:55 AM // 00:55   #1
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Default When Dhuum's Health Reaches 0 Add points to Dhuums Rest

Dhuum surviving with 0 health

He doesn't have to die, but he should be defeated when his health reaches 0, my vampiric weapon was stilling 1 health because he ALWAYS has 1 health.
It's not a huge problem, but makes it look stupid having him perfectly fine for a good ten minutes hanging at 0 health until Dhuums bar fills up.

So I was thinking, whatever Dhuums health reaches 0, it adds points to Dhuums rest whatever damage you have done over 0.

Here is an example

If I can program it in 5 minutes, Anet can do the same.
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Old Dec 03, 2009, 01:47 AM // 01:47   #2
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LMAO I loved the link you gave. The program was fun to play with for about a minute but then I got bored (to anyone out there suspicious of the link/download he is supplying then don't be. It's perfectly harmless and proves aNet is bad/slow at programming such simple things).

All-in-all: Not a bad idea-- if a team can beat DHuum's ass to 0 health before Dhuums Rest is full then the dmg should be converted imo.

Nice thread.


edit: off-topic... but... You really should have been on Zealous the entire time... With a bar like that Zealous is undoubtably more efficient and allows for 0-downtime when using skills. Just a tip.



~LeNa~

Last edited by jonnieboi05; Dec 03, 2009 at 01:49 AM // 01:49..
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Old Dec 03, 2009, 02:01 AM // 02:01   #3
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so when his health does drop to zero, u suggest that the dmg being dealt thereafter is directly proportional to how quickly the bar fills? i mean, if it does it too fast, then that eliminates the entire point of having the rest bar in the 1st place, and it might as well be taken out.

maybe when u knock his health down to zero, it counted as one use of dhuum rest, then his health regens back to 10, 20, or 25%. then u would have to knock that chunk of health out again to count as another dhuum rest, regen, etc. etc. that would speed it up some with out completely making the skill dhuums rest useless.

you don't want to make it where you don't even have to worry about the skill being used and all u have to do is pound on him at 0 health until the bar fills

nice name of ur program btw ;-)
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Old Dec 03, 2009, 03:08 AM // 03:08   #4
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source?
10chars
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Old Dec 03, 2009, 05:13 AM // 05:13   #5
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OK, I'll second this. I support anything that makes balanced teams (which tend to damage Dhuum more quickly) faster in comparison to gimmick teams.
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Old Dec 03, 2009, 01:29 PM // 13:29   #6
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lmfao at the program was pretty neat, good idea /signed.
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Old Dec 03, 2009, 01:33 PM // 13:33   #7
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Instead of the Actual damage you deal, Maybe each time you damage him it gives 1 point
of Rest. That wouldn't be so bad and it wouldn't destroy the idea of the spirit form.
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Old Dec 03, 2009, 04:16 PM // 16:16   #8
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/notsigned

The whole point of the mission is protecting the Reapers to use Dhuum's Rest to put him back to sleep. Now you want to go around the intended way to put him back to sleep.

Now you want it to be a straight damage fest. No thanks.
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Old Dec 03, 2009, 04:51 PM // 16:51   #9
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Though I agree having the damage do something to the rest bar is a good idea, a straight 1-to-1 conversion of damage to rest bar might not be a good idea. I personally /sign off on Eragon Zarroc's idea for implementation.
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Old Dec 03, 2009, 09:48 PM // 21:48   #10
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Wasn't Dhuum added to make speedclears harder? So why would they let you kill him faster? Don't get me wrong it's good idea but I think it kind of defeats the point of him even being there.
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Old Dec 03, 2009, 09:59 PM // 21:59   #11
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/signed

As for the comments over it negating the idea of stopping speed clears...Once you hack away at his insane amount of hp you still have to sit and wait for his rest to fill. We are talking about a ~20 minute battle after about an hour of UW. Endurance match =/= challenging fight. I'm not signing for making him a 5 minute battle but 20+ which is simply wasting time is very stupid. Mission accomplished, sub 30 minute SC's are dead...don't further punish us with the boss if the team is skilled enough to make it that far.
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Old Dec 04, 2009, 12:19 AM // 00:19   #12
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Quote:
Originally Posted by J I L T View Post
Wasn't Dhuum added to make speedclears harder? So why would they let you kill him faster? Don't get me wrong it's good idea but I think it kind of defeats the point of him even being there.
No, this will actually favor more in balanced then a gimmick SC.
Having 6-7 players spam Dhuums Rest can easily fill it up within a minute or 2. The next part is to spam Ghostly Fury. It's a hell of a way to defeat an all powerful foe by having multiple players die. The problem is that's practically the only way, other then the reapers you will spend 30-40 minutes until you send half your team to their deaths.

Last edited by Zodiac Meteor; Dec 04, 2009 at 12:25 AM // 00:25..
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Old Dec 04, 2009, 01:32 AM // 01:32   #13
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Quote:
Originally Posted by J I L T View Post
Wasn't Dhuum added to make speedclears harder? So why would they let you kill him faster? Don't get me wrong it's good idea but I think it kind of defeats the point of him even being there.
The people getting Dhuum to zero HP in a hurry are NOT the same people doing speed clears.

The people getting Dhuum to zero HP are spending 1:10 or 1:20 doing UW as a balanced team, tearing Dhuum a new one in 2 or 3 minutes, then spending 20 minutes picking off minions and waiting for the timer to fill, maybe deliberately saccing so team members so they can become spirits and spam Dhuum's Rest to end the boredom.

The people doing speed clears are spending 10 or 20 minutes doing UW with the same old perma abuses, then taking their low-damage perma builds to Dhuum for another 20 minutes.

This suggestion would help the balanced people (good!) without much benefiting the speed clear people. I'm fully in favor of (1) making balanced perform better in comparison to speed clear gimmicks, and (2) not torturing with boredom a team that's obviously already won the battle.
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Old Dec 04, 2009, 01:11 PM // 13:11   #14
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Maybe it's to do with the lore and not really a gameplay mechanic. After all you can't kill Death...apparently.

Quote:
Originally Posted by Dhuum
"YOU...CAN'T...KILL...DEATH. THIS...IS NOT...OVER!"
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Old Dec 04, 2009, 05:35 PM // 17:35   #15
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Quote:
Originally Posted by Zodiac Meteor View Post
Dhuum surviving with 0 health

He doesn't have to die, but he should be defeated when his health reaches 0, my vampiric weapon was stilling 1 health because he ALWAYS has 1 health.
It's not a huge problem, but makes it look stupid having him perfectly fine for a good ten minutes hanging at 0 health until Dhuums bar fills up.

So I was thinking, whatever Dhuums health reaches 0, it adds points to Dhuums rest whatever damage you have done over 0.

Here is an example

If I can program it in 5 minutes, Anet can do the same.
/signed

A couple days ago I was in an UW team who easily curbstomped everything in the UW except Dhuum. Well, to be more precise, we were beating the crap out of Dhuum until he got to 0 health, but after that we just couldn't get Dhuum's Rest filled up fast enough, and he ended up getting lucky with his minions and got us. It really didn't seem fair.
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Old Dec 04, 2009, 09:23 PM // 21:23   #16
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I'd still like to see the source code for this.
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Old Dec 09, 2009, 11:16 AM // 11:16   #17
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Quote:
Originally Posted by Chthon View Post
The people getting Dhuum to zero HP in a hurry are NOT the same people doing speed clears.


This suggestion would help the balanced people (good!) without much benefiting the speed clear people. I'm fully in favor of (1) making balanced perform better in comparison to speed clear gimmicks, and (2) not torturing with boredom a team that's obviously already won the battle.
I believe the only reason people fail at Dhuum is due to boredom. Because after all that Underworld palava, I then have to concentrate for a further 20 minutes and it's not fun. Something should be done.
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Old Dec 09, 2009, 12:04 PM // 12:04   #18
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Quote:
Originally Posted by reaper with no name View Post
/signed

A couple days ago I was in an UW team who easily curbstomped everything in the UW except Dhuum. Well, to be more precise, we were beating the crap out of Dhuum until he got to 0 health, but after that we just couldn't get Dhuum's Rest filled up fast enough, and he ended up getting lucky with his minions and got us. It really didn't seem fair.
Was that with us?

Our error there was letting too many of his minions get up. Once the ER died and with that many minions around we were basically screwed.

We would have been fine but a few of us were already dead.
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Old Dec 09, 2009, 12:12 PM // 12:12   #19
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Quote:
Originally Posted by Zodiac Meteor View Post
Dhuum surviving with 0 health

He doesn't have to die, but he should be defeated when his health reaches 0, my vampiric weapon was stilling 1 health because he ALWAYS has 1 health.
It's not a huge problem, but makes it look stupid having him perfectly fine for a good ten minutes hanging at 0 health until Dhuums bar fills up.

So I was thinking, whatever Dhuums health reaches 0, it adds points to Dhuums rest whatever damage you have done over 0.

Here is an example

If I can program it in 5 minutes, Anet can do the same.
I'm not at all computer savvy, but AVG is flashing red when I go to your link.
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Old Dec 09, 2009, 12:34 PM // 12:34   #20
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Quote:
Originally Posted by Lifestyle View Post
I'm not at all computer savvy, but AVG is flashing red when I go to your link.
That's because Media fire isn't the most trusted of upload sites, and you're downloading an exe.

The exact reason I want the source...
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